Rollout

Type: Rock

Move Power: str/dex

Move Time: 1 action

PP: 20

Duration: instantiates

Range: melee

You roll into a foe, repeatedly making attacks with increasing strength. Make a melee attack on an opponent, doing 1d6 + MOVE rock damage on a hit. If you use this move in back to back turns, double the dice on each hit for a maximum of 5 successive turns. Ex: 1d6 on first hit, 2d6 on second, 4d6, 8d6, 16d6. The damage resets if any of the attacks miss, or if you are incapacitated. Higher Levels: The damage dice changes to a d8 at level 5, a d10 at level 10, and a d12 at level 17.

If you have defense cruel active you your 1d4s are changed to 1d6s